CLIENT FIXES
Fixed a memory overwrite caused by changing diplomacy settings with 12 players.
Fixed an exploit that allowed advancing ages in two separate Town Centers.
Fixed a crash that could occur in rare circumstances involving loading save games multiple times.
Fixed an exploit where shift-click trading had better rates than single-clicking at the Market.
Fixed a multiplayer exploit that could cause the game to stall.
Fixed an exploit that unfairly adjusted the camera view using console commands.
Priests now properly recieve adjusted bonus damage in all cases.
Added additional checks to prevent known hacks from working in multiplayer.
Destroyed foundations no longer give a full refund to the builder. The refund is now scaled proportionally to the completion of the building, so a building that is 10% complete will only give back a 90% refund.
Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by the balance changes. Recorded games from all previous versions are still supported and will replay as before):
All huntable animals converted by Set priests now have their damage reduced by 40%.
Rhino, Auroch, Elephant, Hyena, Ape, Gazelle and Boar of Set, when summoned or converted now all cost 1 more pop slot.
All the huntable Set creatures had their hitpoints reduced.
Ape of Set costs 1 more favor.
Raiding Cav now receive only a 10% bonus to hitpoints and speed from Thundering Hooves.
Raiding Cav now take 3 seconds longer to train.
Poseidon stables cost an additional 10 wood.
Ra priests now have a 5% empowerment boost when empowering villagers gathering resources.
Greek docks cost 25 less wood.
Ulfsarks pierce armor increased by 5%.
Hill Forts cost increased by 50 for both wood and gold.
Hill Forts attack range decreased by 2.
Portable ram hitpoints reduced by 35.
Portable ram speed decreased by .35.
Siege tower hitpoints reduced by 50.
NETWORK AND ESO FIXES
Added compatibility support for AoM to communicate with the Titans Expansion over Friends and Chat.
Fixed an exploit that allowed users to hack their random map set in rated games.
Fixed a bug in multiplayer where random teams were not really random.
Added improved ESO connectivity support for NAT and ICS.
Fixed a bug that was causing various data update issues; this includes the problem where players would sit at the search screen with the message ‘connecting…’ indefinitely.
MFO-thread
OK, wenig wirklich neues darunter, eigentlich nur interessant zu sehen, welche X-pack Änderungen im patch verwendet werden.
Richtig schön finde ich aber:
Destroyed foundations no longer give a full refund to the builder. The refund is now scaled proportionally to the completion of the building, so a building that is 10% complete will only give back a 90% refund.
Das fehlte mir schon seit anfang an. Das ist das endgültige Ende jeglichen Gepushes. Feine Sache.