LKS_Mindwarp hat einen Patch für AoM erstellt, der das Gameplay Richtung AoK: TC verschieben soll. Der Patch lässt sich leicht wieder deinstallieren, so der Autor.
The changes are made the same way ES makes their balance changes for patches.
Unfortunately you can't play it online, except with others who've got the patch.
I have packaged the files in an easy-to-use-installer program, which creates a patch removal program when it is run.
The changes made by the patch are not permanent.
I hope you'll all give it a try, its fun. I'd played AoC and AoM, but I felt there was something missing from AoM. When I installed this patch, that feeling was gone.
Download:
http://www.geocities.com/mindwarp2004/beta.zip
Folgende Änderungen bewirkt der Patch:
-Villagers and dwarves build slightly slower
-TC's now have much less attack and give less population, but can be built anywhere (up to 6 of them after heroic)
-Fortresses, Hillforts, and Migdol strongholds now cost more and build slower, but have much more hp and attack
-Walls now have more hp, build faster, and each upgrade gives them more hack armor
-Buildings in general have more HP and armor, and upgrades now give more hack armor.
-Norse and greek cavalry now have less HP and attack in Classical. This is returned to normal in Heroic age.
-Age upgrades now cost 500 food- classical; 800 food, 600 gold- heroic; Mythic age upgrade costs the same.
-Pop system is more like AoC.
-Mercenaries are weaker and a bit more expensive.