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Zitat
"I played a game vs edie where he asked me for save and eixt cause he "deleted tc". SO i did save. I checked rec and saw he lost 2 vils on boars (and he lost his scout). He didnt even bother to "delete his tc to at least make a better lie."
Quoted
Patch Notes up to and including Revision 849
- Numerous background tweaks to help with handling of AoF game files / campaigns.
- Creating MP games
You can now choose to make a game ranked / unranked. For a
ranked game to be valid, it will still need to satisfy the ranked
conditions.- Pre-game Lobby
- Lobby provides detailed real-time feedback on why a ranked match isn’t ranked based on game settings.
Lobby must be created as a ranked game. Games must be ranked at
creation to allow other players to discover ranked or unranked games.
Once created you cannot change this.- Must be two teams
- Cannot have AI players
- Cannot have coop players (two players sharing same color)
- Teams must contain same number of players (no 3v1 games)
- Cheats cannot be enabled
- Teams must be locked
- Scenario games are not ranked
- Lobby crash fix when someone joined lobby and their ELO wasn’t yet retrieved from Steam.
- Removed incorrect ELO during loading screens.
- Friend’s filter is respected now
If the host changes any of the settings, any readied players will
automatically be unreadied. This is to prevent some bait-and-switch
changes that go unnoticed.- There were some bugs
with chat if more than 50 lines of chat were entered into lobby that
would cause chat to automatically repeat when settings were changed.
The ELO pre-game penalty is now adjusted to reflect the potential
points at stake in the game as opposed to a minimal fixed amount.- Improved ELO calculation throughout the game to ensure proper calculations at all stages in the game.
- Increased ranked options to include RM and DM for additional control.
- Quickmatch
- Properly utilizes ELO including modes (deathmatch vs random match)
- You can now filter by ranked or unranked modes
- You can now filter by regions.
- Scenario Editor
All features of scenario editor support references to the string table
so you don’t have to embed text into the scenario, allowing for
localization. Mostly trigger descriptions- Cursor no longer gets stuck in i-beam
- Snap-to-grid mode using Ctrl+S cycles through 3 placement modes for objects:
- Normal mode (objects placed on specific tiles)
- Precise mode (objects can be placed anywhere)
- Overlap mode (objects can be placed to overlap other objects)
- Layout of trigger effects improved
- Object Change Name filter improved
- You can now use negative numbers in the quantity field.
- Game play
- The score summary during the game also lists the age each player is in.
- Keyboard scrolling is pixel smooth now (instead of half-tile at a time)
- Techtree
- Archery range line no longer draws erroneously to top edge.
- Achievements
- Defeating multiple CPU opponents works as described.
You can no longer acquire achievements if cheat codes were used in a
game and you will also receive a notification at the end of a game
should this happen.- Options
Scroll speed has a much wider range and is linearly adjusted.
You will need to adjust it. Most people will want it near the bottom. If
you find the adjustments are too sensitive, click on the arrow buttons
instead of dragging the slider.- You can now disable right mouse button scrolling if you prefer.
- General
- Fixed missing description for Turbo Random Map
- Default Farm textures replaced.
- Fixed hotkeys for group 0.
- Fog of war object shadows (building footprints) no longer show up through explored fog of war.
- Fog of war is slightly darker now.
This post has been edited 1 times, last edit by "The_Unknown" (Sep 10th 2013, 10:58am)
Quoted
Age of Empires: HD Edition Patch 3.0
The patch notes below affect the base game and expansion. Patches in the future will be separated into two categories, one that affects both the base and expansion, and a category for changes that are expansion only. Discussion for the notes below can be found at this thread
There has been a tiny hotfix to resolve the following issues in 3.0:
- Loc displaying issues in languages other than english. (No Chinese did not start with an eagle scout).
- Capture the Relic - ensuring monastery was invulnerable for a few specific edge cases
- Game speed options in UI functions properly when selecting. You can still use num+ / - to go up to 8x in single player.
If you are not updated to version 3 in game, please restart your steam client entirely to ensure the game is updating. Unfortunately due to file format and data structure changes, your previous saved games may not work in 3.0.
General Gameplay:.
- Attack-move: There is a new button and hotkey for this. Units will automatically engage enemy units while advancing to their destination.
- Balanced Build Queue: When you select multiple buildings, all units created are load balanced for quickest completion time.
- Scrolling has several improvements. Diagonal speeds match horizontal/vertical speeds. Also the diagonal angle of scrolling matches the tiles (perfectly parallel to the map edge).
- The AI has remembered that trebuchets are useful in battle! Be prepared to counter siege units again
- Game Speed - You may now choose to go up to 8X speed via the hotkeys in single player (Number pad + and number pad - )
System Improvements
- Registry settings are now centralized for game options. In the original code base, they were controlled and maintained in an adhoc manner and some didn’t update until you exited the game without crashing.
- Game Settings are remembered instantly. The cancel button has been removed. All game settings are enabled by default (and some have been renamed to allow the most common settings to be enabled).
- Sound volume has been renamed to Master volume, to better reflect its functionality, as music volume is relative to master volume.
- Music comes back after losing focus.
- Scroll speed has been rebalanced again (so you will want to readjust).
- Player profiles have been rewritten and should no longer be corruptible. For most players, it will port your campaign progress to the new profile system, but other settings for recent singleplayer and multiplayer settings will be started fresh.
- Player profiles now immediately remember settings for all modes:
- Single player settings in Age of Empires: HD Edition (referred to as AoK for simplicity for the items in this list)
- Multiplayer settings in AoK
- Single player settings in Age of Empires: The Forgotten (AoF)
- Multiplayer settings in AoF
- Lobby filter settings
- There are a few setting exceptions that aren’t remembered where it makes sense. For example, in MP, locked teams will always be enabled by default.
- All languages now use text files instead of dll files. Enterprising individuals should easily be able to take the English strings and translate them to any language of their choosing and share them in the workshop…like ewok!
- Cursors are now a consistent size (some cursors were showing up too small).
- The games extension system has been rewritten to allow for separation between features only available in Age of Empires: HD Edition (AoK) and Age of Empires: The Forgotten (AoF):
- *.ai, *.ai2: These files are generally blank, exist in the AI folder and declare AI personalities of a matching name. AoF can load both types. AoK can only load *.ai files.
- *.per, *.per2: The counterpart to *.ai and *.ai2 files. These files also live in the AI folder and contain all the scripting support for a personality. AoF can load both types. AoK can only load *.per files.
- *.rms, *.rms2: Random Map Script files that live in the Random folder. AoF can load both types. AoK can only load *.rms files.
- *.gax, *.gax2: These are single player save game files and are mutually exclusive. In AoK you can only save and load *.gax files. In AoF, you can only save and load *.gax2 files.
- *.msx, *.msx2: These are multiplayer saves and are mutually exclusive. In AoK you can only save and load *.msx files. In AoF, you can only save and load *.msx2 files. (ditto with *.tmsx, *.tmsx2 – which are temp saves).
- *.mgx, *.mgx2: These are replay files and are mutually exclusive. In AoK you can only save and load *.mgx files. In AoF, you can only save and load *.mgx2 files.
- *.scx, *scx2: These are scenario files. AoF can load both types. AoK can only load *.scx files.
- *.cpx, *.cpx2: These are campaign files. AoF can load both types. AoK can only load *.cpx files.
Performance Improvements:
- The AI has been optimized to reduce how often it searches for targets when it doesn’t have one. This was responsible for approximately 10% or more of the frame rate cost and should improve late-game performance.
- Left+click dragging (selection boxes) no longer negatively affect the frame rate while the mouse is moving.
- Moving the mouse while placing a building no longer negatively affects frame rate.
- Many of the sprites (buildings and units) have been optimized to use less draw calls.
- Frame rate now follows new constraints that eliminate most types of “command-lag”. For more details you can view the Public Performance Beta notes.
Scenario Editor:
- You can now generate maps in the scenario editor with RMS files inside your Random directory as well as any of the embedded random map types.
- You can now paint any terrain type.
- You can now use any terrain type when setting the base terrain.
Multiplayer Features
- Mirror Random has been added to civ dropdowns in multiplayer. When you choose this option, you civ will be chosen from the civs on the opposing team. The rules are a little more complicated in how selection works to account for all cases of course
Zitat
"I played a game vs edie where he asked me for save and eixt cause he "deleted tc". SO i did save. I checked rec and saw he lost 2 vils on boars (and he lost his scout). He didnt even bother to "delete his tc to at least make a better lie."
This post has been edited 1 times, last edit by "Der Himmlische" (Dec 8th 2013, 6:09pm)
This post has been edited 1 times, last edit by "Anna" (Mar 14th 2019, 4:34pm)
This post has been edited 2 times, last edit by "Attila" (Mar 15th 2019, 7:51pm)
krass, das ist ja ne richtige subkultur. Gibt es irgendwo eine statistik / charts der voobly spielerzahlen die man sehen kann, ohne den voobly client installiert zu haben?
Ich würde gern mal ein Gefühl dafür kriegen wie groß die Age Community derzeit wieder ist. So viel wie das auf Twitch los war und wie es von Rage of Empires (Rocketbeans) gepusht wurde habe ich das gefühl es könnte wc3 und in europa vielleicht sogar starcraft 2 wieder von den spielerzahlen überholt haben. Bei WC3 sind durchschnittlich auf EU so 4000 Leute on. Bin gespannt wie es mit reforged wird, was ich preordered habe. Ich hoffe auf 40k+ leute on.
Voobly hat nix mit HD/Steam zu tun, läuft völlig eigenständig. Durchschnittlich sind bei Voobly je nach Tages- und Nachtzeit 1500-5000 Spieler gleichzeitig online. Zahlen für user per month sollten deutlich höher liegen, weiß aber nicht, wo es die gäbe.Sind die Voobly spieler in den Steam Spielerzahlen enthalten oder kommen die noch on top weil die age 2 hd voobly / wolowolo edition komplett ohne Steam auskommt?
Dezember / Januar war jedenfalls das Age 2 HD alltime high auf Steam, doppelt so viele spieler wie direkt zum Release: https://steamcharts.com/app/221380
20000 Player peak, allerdings beinhaltet das auch alle die nur nen mod oder singleplayer spielen. Dennoch recht viele Spieler.
January 2019 10,605.4 +114.0 +1.09% 20,826
December 2018 10,491.3 +1,977.4 +23.23% 22,492
Ja, AoC lässt sich cracken und über Voobly spielen. Aber zur Installation von Wololo und für Major-Updates wird ein aktiver Steamaccount mit allen Erweiterungen benötigt. Der Wololo Patcher greift auf die Steaminstallation zu, erschafft aber eine komplett eigene exe etc.Im grunde genommen ist Age 2 HD mit Voobly ja auch ein free2play titel, weil man jede illegale download version nehmen kann und durch den voobly / wolo patcher am ende eine originalversion hat. Wundert mich das Microsoft das so mitmacht, aber die sind vermutlich auch deutlich liberaler geworden und die meisten haben sich age 2 hd für die paar euro so oder so gekauft. Mir war das nur durch zufall aufgefallen weil wir die Voobly edition mal auf ner LAN ausprobiert haben und es auch bei den leuten mit gecrackten mygully versionen lief.
Doch, ist eine komplett eigenständige Engine, die auf dem Userpatch 1.5 basiert. Hat nichts mit der HD Engine zu tun und ist auch nur noch entfernt mit der originalen AoE 2 Engine verwandt und läuft jetzt soweit ich weiß nicht mehr mit den ursprünglichen 30 20 (!) sondern mit 120 60 fps.Einen Punkt verstehe ich aber nicht: Wenn die Voobly Version technisch auf Age 2 HD aufsetzt - wieso läuft diese deutlich flüssiger? An steam kann es nicht liegen, das nutzen ja 30k+ andere games auch ruckelfrei.
Oder hat die Engine immer noch nen hard fps limit oder sowas, was durch den voobly / wololo patcher entfernt ist? Der Voobly Launcher kann ja schlecht die komplette game engine ersetzen, maximal einzelne assets?
Das Ding hat ja wohl kaum durch den Voobly launcher plötzlich 144 fps und nen geringeren input delay oder nen ping <10 ms zum anderen spieler. Ich würde daher gern technisch verstehen wieso dies technisch besser läuft. Hat dazu jemand n Link?
This post has been edited 1 times, last edit by "Anna" (Mar 25th 2019, 12:26pm)