Und noch mal das neueste von Ask Sandy sind auch ein paar Infos zum Patch dabei
Quelle:
http://forum.agecommunity.com/ibb/posts.…stRepeater1-p=2
2) Will there be any new features implemented regarding team players who have been dropped/resigned
A – I don’t think we have any plans along these lines at this time. Part of the problem is that the entire point of the game is to get the other players to resign, so it’s not clear that we should water down the benefits received by doing this. I realize that if you’re only a few minutes into a game and a player drops it’s an issue.
3) Do we have any hope of seeing the new pause window go away?
A – you don’t like it?
4) will we be seeing advanced formations in any of the patches or expansions
A –changes in the formations are in the works. Watch the skies.
5) are you doing anything about the age 5 explorer upgrades?
A - Do you think it’s even possible to make an explorer strong enough to be worthwhile in Age 5?
6) there going to be something on the next patch that might add a new option to multiplayer gameplay that you can play unrated games just for fun?
A – why not just play rated games for fun? Everything counts towards the ladder.
7) Why are there sync errors, why do they appear at such random times and is there anything I can do to prevent them?
A – a wide variety of reasons. Because they’re accidents. Only the ones that are your system/connection’s fault.
8) Don't you think your nerfing french a little hard?
A – dude if we didn’t nerf French we’d be bashed six ways from Sunday about how we don’t listen to the forums. Anyway, we think French is in line for some nerging.
9) Do you seriously think nerfing german mercs 20 seconds in train time will take their spot away from the best civ?
A – yep.
10) British need a small boost
A – we disagree. Look, when we do a balance patch, we don’t change every single civ – that would be madness. Some of the civs are the “control” civs.
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12) What kind of boost are russians getting?
A – they are not getting any significant boost.
13) We know ffs are popular, but does adding 1000+ hitpoints to tc have any point
A – it weakens the ottoman grenadier rush.
14) In what way are Culverins being tweaked?
A – they’re getting more range
15) Will the new patch include any more cards for the player to choose from?
A – no, but a whole bunch of old cards are getting adjustments
16) will winning percent and current statistics reflecting skill be reset?
A – your past history will be taken into account in the power rating
17) Why dos Dutch have such an limited military choise?
A – they get 3 rax units and 2 stable units. Same as Portuguese & German. British are the same, but do also get Grenadiers.I don’t see that Dutch are the most limited in their repertoire. Heck, the Ottomans have only one rax unit.
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19) Sandy, nobody plays with ports. What is Ensemble goin to do about it? increase cassadors cost. Well done, thats really gonna work it out
A – what the heck are you talking about? They used to cost 25 food 90 gold. Their new cost is 80 food, 35 gold. That’s exactly the same total resources, plus food is far quicker to get than gold, plus the cassador no longer completes for resources with artillery. Jeeze.
20) Have you looked at German FF + mercantilism?
A – yep
21) im just curious on when you say 'british do good in our tests' what exactly those tests are
A – they are full-on british vs. other civs. Both on-line and off.
22) Will there be a way to minimize the lag that the Dutch army (carabineers) creates when they are being played against?
A – much of the reason for the lag I suspect is due to the fact that ruyters, unlike other cav, only count as 1 pop, yet are as hard to animate as the other, 2-pop, cav. I suppose if we bumped ruyters up to 2 pop apiece that would fix it, but the Dutch players would rightly rave.
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24) Why are you guys nerfing Germany rather than taking a closer look at France and the Ottoman Empire
A – we’re nerfing France and the Ottomans. Who says we’re not? And if you look around you, you’ll see lots of people worried about Germany’s strength. We are, too.