This post has been edited 1 times, last edit by "Fairas" (Mar 2nd 2009, 9:50pm)
This post has been edited 1 times, last edit by "[*HS*] Lofy" (Mar 2nd 2009, 9:53pm)
Quoted
Original von royalbogo
War recht anstrengend. Erst gegen Eru bisschen geflushed, der fc machte.Muna hat dann übernommen und ihn mit Mönchen genervt.Dann kamen iwie alle dahin udn es ging rückwärts ne ganze Zeit. Iwann kamen keine Units mehr von Hexe und ERu zu mir und ich konnte mich sammeln und dan auch vorrücken und unseren Trade mit Ktowers sichern.
This post has been edited 1 times, last edit by "[*HS*] Lofy" (Mar 2nd 2009, 10:05pm)

This post has been edited 1 times, last edit by "SIM_Hexe_S" (Mar 2nd 2009, 10:21pm)
Quoted
Original von Aerys II
100% das die schwere zu bekehren sind? ich dachte nur das die angriffs boni haben...
Quoted
The Details: Scouts/Light Cavalry
Scouts and Light Cavalry are more resistant to conversion than normal units. We ran over a 1000 trials and discovered that after a .30 second start up, scouts are converted in the same intervals as normal units, however they do take longer to convert. But despite the scout’s conversion resistance, scouts are always converted after approximately fifteen seconds, just like regular units.
Conv. Interval Time (Seconds) Conv. % (1 Monk) Conv. % (2 Monks) Conv. % (3 Monks)
Start Up .30 0 0 0
1 1.52 0 0 0
2.74 0 0 0
3 3.96 0 0 0
4 5.18 9.8 18.2 26.0
5 6.40 18.5 33.1 45.2
6 7.62 25.0 45.2 59.5
7 8.84 33.7 55.2 70.0
8 10.06 40.4 63.3 77.8
9 11.28 45.3 70.0 83.6
10 12.50 49.6 75.5 87.8
11 13.72 54.3 79.9 91.0
12 14.94 100.0 100.0 100.0