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1

Tuesday, February 28th 2006, 9:29pm

Die kompletten Patchnotes 1.5 *real*

http://www.teamcyclone.de/forum/viewtopic.php?p=3976#3976

real, no fake, siehe quellenangabe..

fast_tam

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Tuesday, February 28th 2006, 9:35pm

wie wärs mit denen? ^^
------------------------------------------

We will also have these on Age Community.com shortyl for you to download. Special thanks to our Paragon for working on these.

==================================================================
Age of Empires® III v1.05
The Complete Patch Release Notes
Feb. 27, 2006
Patch 1.05 – The Complete Patch Notes
==================================================================

__________NEW FEATURES__________
  • Added beta version of the new rating system to ESO, Power Rating
    For more information please refer to this post.
  • Added Stand Ground Formation to the game
    • Units in Stand Ground formation will not move from their position, even when under attack, but will fire upon or attack anything within their range. Stand Ground formation has been added in response to fan feedback and will give players a new level in control over their armies.
    • Attack move button and hotkey added
      • In response to fan feedback, official support for Attack Move has been added. Military units will now have a new Attack Move button in the interface. Attack Move also has a hotkey which defaults to X but can be changed via the hotkey editor.
      • Hispaniola map has been added
        • This new map is a land mass, surrounded by water, with a large bay on the west side of the island. The bay always contains several whales, so it can be a strategically valuable to control as a source of coin. At the center of the island is a large mountain which provides an obstacle which creates walling options.
        • Recorded game playback interface improved significantly
          • During playback of recorded games you can now see the technologies a player is researching and units they are creating. As well you can see each player’s home city and the cards they are sending.
          • Added Option for minimized multiplayer chat
            • At the Options screen under UI Options you can select a new option, Enable Minimized Chat UI. This option is for expert players that want to save on screen space.
            • Added games list filtering options
              • New filtering options added to the custom games list on ESO.
              • Added Option to save games list filter settings[list]At the Options screen under Game Options you can select a new option, Save Game List Filter Settings. If you select this any changes to the custom games list filter will be saved.
                [/list]

                __________CLIENT FIXES__________
                • Numerous fixes made to the original attack move command
                • Deathmatch games have reveal map on by default
                • Deathmatch starting crates were removed from most maps
                • Fixed an issue where watching a recorded game overwrote home cities
                • Fixed an issue where playing an old saved single player game would revert your home city to the older state
                • Ranged Cavalry Caracole tech fixed so it now applies to all ranged cavalry
                • Added support for removing the new larger game pause box, implemented in the previous patch; add “hidepopups” to your user.cfg to get the original game paused art
                • Fixed an issue where a player could not unpause when the chat box was open
                • Fixed an issue with pausing during playback of a recorded game
                • Changed text in the unpause box from Cancel to Unpause
                • Unpause box will now appear during playback of a recorded game
                • Fixed an issue where you could age-up in multiple Town Centers
                • Added default banner art for numerous units
                • Exiting playback of a recorded game now takes you to the main menu
                • When playback of a record game finishes a message is displayed stating the record game has finished
                • Fixed art for Ottoman Galley card
                • Fixed German Native American Warriors card; now makes Natives less expensive
                • Fixed a display issue where mercenaries would appear to have no cost upon reaching the Imperial Age
                • Added support for modifying user created custom random map names:
                  • In the custom random map’s xml file if you use a stringID, it will still use the stringID (takes preference over the raw text version.)
                  • To change the tooltip description you get when you mouse over the level name in the list, add detailsText="here is my description"
                  • To change the text on the load screen, add loadDetailsText="here is some more stuff"
                  • Fixed a number of issues where a sentence would appear in English in a non-English version of the game
                  • Fixed an issue where an old victory condition would sometimes fire upon reaching the Industrial Age
                  • Fixed an issue where a fort or outpost could get in an unbuildable state
                  • Portuguese Ten Musketeer card rollover fixed
                  • Fixed bug with Ranged Cavalry hand attack bonus vs Cavalry

                  ===================================
                  Patch 1.05 – The Complete Patch Notes – Page 2
                  ===================================

                  __________NETWORK AND ESO FIXES__________
                  • Game lobby now shows if a game is rated or unrated, as well as showing if no experience will be gained from playing the game
                  • Added <escape>, <enter>, mouse wheel scroll and double click functionality to numerous spots in ESO
                  • Changing #players will unready everyone
                  • Typing text in chat box and switching to a different ESO window no longer erases the text
                  • Many Clan chat fixes
                  • Change to clan functionality such that you may only demote someone that is below your rank, you may only promote someone that is two ranks below you
                  • When two players computers can not communicate they can no longer join the same game lobby
                  • Fixed numerous issues with joining and creating a clan
                  • Confirmation now required when removing someone from a clan
                  • Fixed an issue where a player could join a non-existent chat channel
                  • Added cancel button to games list filter
                  • Fixed an issue where a chat channel would have be password protected after unchecking password protection
                  • Added ability to remember nickname at login screen
                  • Games that go out of sync no longer create a save game
                  • Fixed art for clan message error box
                  • Fixed an issue where an error message was displayed when trying to add a valid user to your friends list after trying to add an invalid name
                  • Many text improvements made to the Home City Tab in ESO
                  • When trying to create a new account, the interface now states only one username per cdkey
                  • Fixed an issue where a user would not see their home city experience after finishing a game until they restarted Age3
                  • Fixed an exploit that would let a user see the post-game screen during the game
                  • Games list now sorts All Maps and Standard Maps correctly
                  • Fixed a bug where you could enter a password answer that exceeded the maximum character limit of the actual password
                  • Statistics section at Home City tab in ESO can now scroll
                  • No longer able to delete Home city that you are current viewing on ESO
                  • Fixed an issue where the wrong avatar would be displayed in the game lobby
                  • No longer able to attempt to invite offline players to a game using the friends list
                  • First line of chat in a chat room should no longer be obscured
                  • Fixed an issue where a game would go out of sync when a user tried to join the game after it had launched
                  • Fixed an issue where some characters would not appear in the add friends box
                  • Player Rank Title shown at map loading splash screen
                  • Fixed an issue where a person receiving multiple invites was unable to accept any of them
                  • Games list now grays out games the user is illegible to play

                  __________BALANCE CHANGES__________
                  • Abbasid Market upgrade now reduces prices appropriately
                  • Skirmisher speed reduced by 1
                  • Jaeger speed reduced by 1
                  • Town Center hit points increased by 1000
                  • All Villagers maximum range set to 12
                  • Engineering school has less effect on cannons created from the factory
                  • Portuguese start with 1 more Villager
                  • French start with 1 less Coureur
                  • Cassadore cost changed to 80 food 35 gold
                  • Cassadore line of sight increased
                  • Quarter Master Politician now delivers 400 wood instead of 500
                  • Abus Gun range decreased to 18 and line of sight decreased to 22
                  • Mercenaries now take 60 seconds to send from the Home City
                  • Crossbows cost changed to 40 food 40 wood
                  • Janissary attack reduced
                  • Livestock Pen cost reduced to 200 wood
                  • Wallenstiens Contracts tech cost increased to 4000 gold
                  • Envoy build limit increased to 5
                  • No longer allowed to build trade posts near opponents’ starting Town Centers
                  • Culverin range and line of sight increased
                  • Russians start with 1 extra food crate
                  • Dutch start with 1 extra gold crate

                  __________HOME CITY CARDS__________
                  • Native American Treaties card now sends 600 resources worth of units
                  • Cards that sent sheep now send more sheep
                  • Card that sent cows now send more cows
                  • Northwest Passage card coureur bonus vs treasure guardians boosted
                  • Explorer Cards for all civilizations now give increased hitpoints and damage for explorers
                  • 20 Pikemen card now sends 24 Pikemen
                  • 20 Crossbowmen card now sends 24 Crossbowmen
                  • Fencing School card further decreases infantry train time
                  • Riding School card further decreases cavalry train time
                  • Improved Buildings card boosted from 30 to 40% bonus hitpoints to buildings
                  • Extensive Fortifications now also increases tower hitpoints
                  • Stonemasons card increases building speed of buildings by 65%
                  • Stockyards card boosted livestock fatten rate
                  • Fulling mills card increased livestock gather rate
                  • Royal Mint card boosted mine and plantation rate from 1.15 to 1.2
                  • Rum Distillery card boosted Plantation gather rate
                  • Textile Mills card boosted Plantation gather rate
                  • Rendering Plant card boosted Fishing boat gather rate
                  • Team Envoy card now sends more envoys per player
                  • Advanced Frontier Defenses card now sends 4 tower wagons
                  • Team Cheap Market card effect increased
                  • Medicine card makes villagers train even faster
                  • Dutch Raiding Fleet now delivers an extra Fluyt
                  • Spanish Riding School card (a German card) bonus changed; now affects cavalry speed and no longer effects cavalry train time
                  • Team Fatter Sheep card effect increased
                  • Team Fast Houses card effect doubled
                  • Cheap Manors card makes manors even cheaper now
                  • Native Warriors card for Germans now affects the cost of native units correctly
                  • Advanced Trading Post card now drops wood cost of trade posts by 40%
                  • Recruit Privateer Armada card now sends 5 ships but the cost is also reduced
                  • Schooners card effect increased


                  [SOLUS]

                  quelle: SOLUS auf agecommunity
                  -> http://agesanctuary.com/index.php?portal…showtopic=54921

This post has been edited 4 times, last edit by "fast_tam" (Feb 28th 2006, 9:38pm)


3

Tuesday, February 28th 2006, 9:37pm

Spiel wird defensiver und boomlastiger - toll :rolleyes:

  • "Attila" started this thread

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4

Tuesday, February 28th 2006, 9:37pm

sind die gleichen ;), wie auch am ende meines posts steht ^^ (im forum)

This post has been edited 1 times, last edit by "Attila" (Feb 28th 2006, 9:38pm)


fast_tam

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Tuesday, February 28th 2006, 9:39pm

Quoted

Original von Attila
sind die gleichen ;), wie auch am ende meines posts steht ^^ (im forum)


ja aber so muss man nicht in euer komisches forum gehen :P
ausserdem ist die formatierung schöner ;)

This post has been edited 1 times, last edit by "fast_tam" (Feb 28th 2006, 9:40pm)


6

Tuesday, February 28th 2006, 9:39pm

Glaub ich dir dass die echt sind, denn

Quoted

Envoy build limit increased to 5


sowas dämliches kann man sich gar nicht ausdenken...

7

Tuesday, February 28th 2006, 9:41pm

ausgezeichnet, nicht was ich spiele wurd verschlechtert, ich mag den patch jetzt schon  8)

plexiq

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8

Tuesday, February 28th 2006, 9:46pm

Cav Archer changes fehln mir ein wenig?

9

Tuesday, February 28th 2006, 9:47pm

Also solang nix auf agecomunity.com steht bin ich mir net sicher, dass das richtig is.

Seh grad, dass das von ES Mitarbeitern veröffentlicht wurde, also warscheinlich doch echt.

This post has been edited 1 times, last edit by "CF_Widowmaker" (Feb 28th 2006, 9:49pm)


11

Tuesday, February 28th 2006, 9:51pm

fazit
nette features

balance verkackt, hi spain, ger :rolleyes:

12

Tuesday, February 28th 2006, 9:53pm

Quoted

Original von [cyc]Seelensturm
Spiel wird defensiver und boomlastiger - toll :rolleyes:


was zudem den Türken ganz sterben läßt ...

Holländer werden sehr stark werden
Russen bekommen nen 100 Food-Auftrieb, hab aber keine Ahnung obs noch was bringt für die Russen

plexiq

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Tuesday, February 28th 2006, 9:54pm

Russen haben auch indirekt nen Strelet-Boost bekommen. Is nun die schnellste ranged infantry. Und die eco karten werden ge boostet, was den Russen auch was bringen sollte, da sie ja keine vill karten haben.

14

Tuesday, February 28th 2006, 9:59pm

Quoted

Original von Good_Luck_GP

Quoted

Original von [cyc]Seelensturm
Spiel wird defensiver und boomlastiger - toll :rolleyes:


was zudem den Türken ganz sterben läßt ...

Holländer werden sehr stark werden
Russen bekommen nen 100 Food-Auftrieb, hab aber keine Ahnung obs noch was bringt für die Russen



- türken haben billigere moschee-upgrades - abwarten um wie viel.
- russen haben zwar 100 food mehr, dafür fehlen mehr die 100 holz vom techen, da häuser meist das größte problem sind
- niederländer werden eher schwächer, die age2-skirms sind mit 4er-speed witzlos, die 100 fehlen genauso, die anderen völker boomen den banken mit eco karten und wassereco einfach weg

- die einzigen, die richtig profitieren sind die spanier! (zwar alles indirekt, aber das summiert sich)
z.B.
- Pikes/Roderlos/Highlander sind nicht mehr so anfällig gegen Skirms
- Lancer kriegen die Inf endlich
- Skirms können sie sich nicht schicken lassen, daher downgrade nicht relevant für sie
- ebenso kein 500 holz up, turm + 200 gold nun beser politiker jetzt

etc.

MMC|StarSky

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15

Tuesday, February 28th 2006, 10:01pm

Ottos kann man immernoch spielen, nur anders -_-

Geht schon, die civs wurden nun allesamt näher zusammen gerückt durch kleine Änderungen.

  • "Attila" started this thread

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16

Tuesday, February 28th 2006, 10:03pm

patch am downloaden !

17

Tuesday, February 28th 2006, 10:11pm

Die Türken bekommen den Abasidenmarkt günstiger, das Ding hab ich eh nie entwickelt. Das lohnt nur mit 3 DZ und auch nicht wirklich. Jeder wird den Türken mit Leichtigkeit davon boomen können, rushes sind eh nicht drin. Zudem wurde das letzte Plus mit den schnellen Age4 Bombarden genommen. Der 400 Holzpolitiker tut besonders den Türken weh. Ich werde trotzdem mal mit den neuen Türken experimentieren, viel Hoffnung habe ich aber nicht.

Holländer kommen jetzt mit super Zeiten ins Fortress und spielen eh keine Plänks mehr. Ryter + Kanonen, was sonst.

Spanier werden indirekt gestärkt, das stimmt. Und die waren vorher ja schon nicht schlecht.

EDIT: Der Abasidemarkt reduziert die Kosten mit der billigen Moscheentech-Karte, das hat vorher nicht gefuntzt. Also im Prinzip alles beim Alten.

This post has been edited 1 times, last edit by "Schnuff_GP" (Feb 28th 2006, 10:27pm)


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Tuesday, February 28th 2006, 10:29pm

rofl

ich find den patch eigendlich nen witz

ger spain immernoch zu stark
rest bis auf ports genauso schwach wie vorher oder hat sich verschlimmert siehe dutch ( 100 holz weniger / Plänkler nur noch kacka ) -.-

19

Tuesday, February 28th 2006, 10:40pm

Dutch haben aber 100 startgold mehr. Man kann von Anfang an also nen Dorfi auf gold weniger schicken und statdessen auf holz -> holz ist wieder drin ;)

Imho insgesamt ein guter patch, nicht perfekt aber gut. Spanier und deutsche werden die stärksten Civs sein jetzt, russen & Portugiesen spielbarer. Franzosen wohl recht schwach in bezug auf FF.

OLV_teh_pwnage_

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Tuesday, February 28th 2006, 10:44pm

heulen, aber noch kein einziges spiel mit dem neuen patch gespielt haben ;)

jetzt erst mal abwarten und zocken. was viele der änderungen im endeffekt bewirken, das kann doch jetzt noch keiner abschätzen

This post has been edited 1 times, last edit by "OLV_teh_pwnage_" (Feb 28th 2006, 10:44pm)


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Tuesday, February 28th 2006, 10:52pm

Wah, so viel scheiße in einem thread hab ich ja schon lange nimmer gelesen, wie doch alle mienen sie wüssten jetzt schon was als nächstes OP ist. rofl :D

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22

Tuesday, February 28th 2006, 10:52pm

sieht interessant und sinnvoll aus. besonders die vielen änderungen was eso/andere spielbugs/features angeht freuen mich sehr.

unverständlich bisher einzig und allein "Games that go out of sync no longer create a save game"

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Tuesday, February 28th 2006, 10:53pm

Achja, wie berechnet man denn nun das power rating? ...

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Tuesday, February 28th 2006, 10:58pm

Quoted

heulen, aber noch kein einziges spiel mit dem neuen patch gespielt haben


also ich brauch kein game spielen um an den tollen änderungen zu sehen das sich nix ändern wird an dem ganzen driss -.-

25

Tuesday, February 28th 2006, 11:12pm

wie funktioniert eigentlich diese advanced market karte?
vor der karte muss ich 125 gold für 100 food blechen, nach dem spielen 155 O_o

26

Tuesday, February 28th 2006, 11:18pm

ich sag nur "schaaf"
warum kosten schaafe immer noch nahrung, hätte man die nicht auf gold umstellen können!?
viehstall-attraktivität seh ich noch nicht, mal ausprobieren
ansonsten versucht ESO ein wenig balance reinzubringen
Merkantilismus auf 4k, naja
Skirms fallen dann wohl demnächst schnelleren muskets zum opfer, super
culverin upgrade war fällig
einheitenartbegrenzung wäre gut gewesen, auf 50 oder sowas
Cassadores sind jetzt richtig attraktiv, obwohl ein paar hitpoints nicht schlecht gewesen wären
meckert doch, wir spielen ja eh weiter  8)

27

Tuesday, February 28th 2006, 11:25pm

Ähm, nich Merkantilismus kostet jetzt 4000, sondern Wallensteins Verträge.

28

Tuesday, February 28th 2006, 11:32pm

Quoted

Original von Sphere
ich sag nur "schaaf"
...


Der Viehstall lohnt evtl. mit den verbesserten Viehkarten. Vieh braucht ca 6:00 min im Viehstall zum "ausfetten". Mit ner 20 Schaf Karte und nen Viehstall hat man also insgesammt 6000 Food zur Verfügung, also nicht ganz zu verachten. Auch von den gesparten Resourcen sind das nette Karten. 20 Schafe entsprechen auch da noch 2000 Food, 7 Kühe sind auch knapp 1200 gesparte Food. Und wenn son Viehstall erstmal läuft ist der eigentlich recht attracktiv.

ZwerGOrca

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Tuesday, February 28th 2006, 11:32pm

Quoted

also ich brauch kein game spielen um an den tollen änderungen zu sehen das sich nix ändern wird an dem ganzen driss


Vielleicht solltest du erstmal die Änderungen an den Karten ein bischen genauer betrachten, davon werden z.B. Briten evtl. sehr Stark profitieren. Bei vielen Sachen wie z.B. den veränderten Regelungen bezüglich der Schaafe kann man doch so gar nicht abschätzen ob sie sich stark oder gering auswirken.

b0rt

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Wednesday, March 1st 2006, 2:25pm

jo viehstall find ich sehr produktiv, allerdings lohnt sich das erst im lategame, oder in längeren teamgames.

aber geht übelst ab.

glaub die sammelrate von herded animal ist fast doppelt so hoch wie die von jagd.