NEW FEATURES__________
Added beta version of the new rating system to ESO, Power Rating
For more information please refer to this post.
Added Stand Ground Formation to the game
Units in Stand Ground formation will not move from their position, even when under attack, but will fire upon or attack anything within their range. Stand Ground formation has been added in response to fan feedback and will give players a new level in control over their armies.
Attack move button and hotkey added
In response to fan feedback, official support for Attack Move has been added. Military units will now have a new Attack Move button in the interface. Attack Move also has a hotkey which defaults to X but can be changed via the hotkey editor.
Hispaniola map has been added
This new map is a land mass, surrounded by water, with a large bay on the west side of the island. The bay always contains several whales, so it can be a strategically valuable to control as a source of coin. At the center of the island is a large mountain which provides an obstacle which creates walling options.
Recorded game playback interface improved significantly
During playback of recorded games you can now see the technologies a player is researching and units they are creating. As well you can see each player’s home city and the cards they are sending.
Added Option for minimized multiplayer chat
At the Options screen under UI Options you can select a new option, Enable Minimized Chat UI. This option is for expert players that want to save on screen space.
Added games list filtering options
New filtering options added to the custom games list on ESO.
Added Option to save games list filter settings
At the Options screen under Game Options you can select a new option, Save Game List Filter Settings. If you select this any changes to the custom games list filter will be saved.
__________CLIENT FIXES__________
Numerous fixes made to the original attack move command
Deathmatch games have reveal map on by default
Deathmatch starting crates were removed from most maps
Fixed an issue where watching a recorded game overwrote home cities
Fixed an issue where playing an old saved single player game would revert your home city to the older state
Ranged Cavalry Caracole tech fixed so it now applies to all ranged cavalry
Added support for removing the new larger game pause box, implemented in the previous patch; add “hidepopups” to your user.cfg to get the original game paused art
Fixed an issue where a player could not unpause when the chat box was open
Fixed an issue with pausing during playback of a recorded game
Changed text in the unpause box from Cancel to Unpause
Unpause box will now appear during playback of a recorded game
Fixed an issue where you could age-up in multiple Town Centers
Added default banner art for numerous units
Exiting playback of a recorded game now takes you to the main menu
When playback of a record game finishes a message is displayed stating the record game has finished
Fixed art for Ottoman Galley card
Fixed German Native American Warriors card; now makes Natives less expensive
Fixed a display issue where mercenaries would appear to have no cost upon reaching the Imperial Age
Added support for modifying user created custom random map names:
In the custom random map’s xml file if you use a stringID, it will still use the stringID (takes preference over the raw text version.)
To change the tooltip description you get when you mouse over the level name in the list, add detailsText="here is my description"
To change the text on the load screen, add loadDetailsText="here is some more stuff"
Fixed a number of issues where a sentence would appear in English in a non-English version of the game
Fixed an issue where an old victory condition would sometimes fire upon reaching the Industrial Age
Fixed an issue where a fort or outpost could get in an unbuildable state
Portuguese Ten Musketeer card rollover fixed
Fixed bug with Ranged Cavalry hand attack bonus vs Cavalry